package com.crl.gClient.net.decoder
{
	import com.crl.game.simulation.server.Actor;
	import com.crl.net.decoder.IDecoder;
	import com.crl.net.decoder.TransDecoder;
	import com.crl.net.transfer.Command;
	
	import flash.utils.ByteArray;
	
	public class MapLogicDecoder extends TransDecoder
	{
		public function MapLogicDecoder()
		{
			_keys=new Vector.<int>();
			//_keys.push(1000);
		}
		
		public function f_1000(data:ByteArray):void{
			
		}
	}
}